POV-Ray : Newsgroups : povray.general : Rendering in B&W? : Re: Rendering in B&W? Server Time
12 Aug 2024 17:15:02 EDT (-0400)
  Re: Rendering in B&W?  
From: Roland Mas
Date: 12 Mar 1999 19:07:16
Message: <m34snq5k23.fsf@clodomir.rezel.enst.fr>
"Margus Ramst" <mar### [at] peakeduee> writes:

> hf_gray_16 generates 16 bit grayscale images, every pixel value should be
> considered a 2-byte "word". This is non-standard; graphics packages will not
> translate the image correctly as a grayscale bitmap. Have you looked what a
> heightfield tga looks like in, say, PSP? It's red-green.

Sure.  But, as was said before, save as PNG and you'll get a sixteen bit
per pixel *black and white* image.   Not a red-green one.
-- 
Roland Mas

Sauvez une souris, mangez votre chat.


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