POV-Ray : Newsgroups : povray.general : Collison Detecion in Povray? : Re: Collison Detecion in Povray? Server Time
9 Aug 2024 11:27:49 EDT (-0400)
  Re: Collison Detecion in Povray?  
From: Peter Popov
Date: 5 Sep 2000 16:37:43
Message: <m1mars47463ldf0q9ohmkpnmfg56aikoa7@4ax.com>
On 5 Sep 2000 10:19:23 -0400, Warp <war### [at] tagpovrayorg> wrote:

>  For example, it's not easy at all to make the math to simulate a pool
>game (and this is in 2D).

It's quite easy to do the basics. Once you get into english (it
shouldn't be capitalized here, right?) and spin and masse and jumps...
then it gets tricky. I should know, I tried and gave up.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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