On Thu, 02 Feb 2006 04:30:16 -0500, Jim Charter <jrc### [at] msncom>
wrote:
>My earlier
>post was not intended as a fix but rather as a hint to you about what is
>going on in your animation.
This is an even bigger hint, Jim. Knowing one of the answers makes me
remember you're trying to simulate movement.
(Answered on the understanding that cryptic clues are for crosswords
and you'll ask again if you can't work it out.)
It feels better if you can crack it yourself and experimenting with
minimal scenes builds up your understanding of Povray. I often include
as a text object what is changing and its value. For an example see
vect1.pov/ini in scenes > animations > vect1
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