POV-Ray : Newsgroups : povray.unofficial.patches : Plane as BLOB_ELEMENT? : Re: Plane as BLOB_ELEMENT? Server Time
28 Jun 2024 15:42:22 EDT (-0400)
  Re: Plane as BLOB_ELEMENT?  
From: Andreas Kaiser
Date: 5 Feb 2004 18:03:18
Message: <lhi520p13vl2q8tna8aomgh6n9mgmjm375@4ax.com>
On Wed, 04 Feb 2004 19:33:43 -0500, Christopher James Huff
<cja### [at] earthlinknet> wrote:

>In article <d8d020phautc3e4t63p3rj823bjtpf5372@4ax.com>,
> Andreas Kaiser <aka### [at] nurfuerspamde> wrote:
>
>> Is there any interest in 'PLANE' as a element of the BLOB object? I
>> introduced it in my private version when I tried to understand how
>> BLOB works.
>> It is not so overwhelming but easy to add.
>
>Are you aware of the existence of my blob2 patch? It uses a completely 
>different solver (currently a bisection solver like the isosurface 
>object uses), and will eventually support plane components (as well as 
>many other shapes), and it uses an improved falloff function that gives 
>smoother blobs.

Not yet. I'll have a look.

>Do you think you could add toroidal components? Or boxes and sharp-edged 
>cylinder and cone components? The latter two shouldn't be too hard if 
>you have planes working...

You're going to become a manager aren't you ;)
(... shouldn't be too hard ...)

Don't call me, I'll call you :-)



-- 
Andreas


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