POV-Ray : Newsgroups : povray.general : texture + diffuse : Re: texture + diffuse Server Time
6 Aug 2024 19:29:08 EDT (-0400)
  Re: texture + diffuse  
From:
Date: 28 Jan 2002 11:27:11
Message: <lfua5u8qrootuigbfvp0m38c9sf35kb5k7@4ax.com>

<jer### [at] atosorigincom> wrote:
> Solution for your problem : inline T_Stone25 and put the relevant finish
> modifiers!

There can be also some persons which don't want open, search, copy, close long
way (also becouse of respect to authors of code). For such persons there is
still workaround.

// START
#include "colors.inc"

camera{location z*-2}
light_source{z*-2 rgb 1}

#default{finish{diffuse 2}}
#include "stones.inc"

plane{
  z, 0
  texture{T_Stone25}
}

#default{finish{diffuse .6}} // default according to documentation
#include "stones.inc"

/* rest of scene */

// END

ABX


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.