|
![](/i/fill.gif) |
On 8 Aug 2002 08:02:13 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote:
> ok, but patch will be ready probalby not ready before next 2..4 weeks.
> I'll announce in it .patches and here
> wish me luck :)
I'm happy I forced you to code :-)
> and - this (not mesh as float's) is the problem - an it easy to explain.
> heightfield scaled by <20,5,20> with 4096^2 bitmap has triangles as small
> as 20/4096
No! It has the triangles as small as 1/4096. Scale is stored in transformation
structure AFAIK.
ABX
Post a reply to this message
|
![](/i/fill.gif) |