POV-Ray : Newsgroups : povray.general : Animating characters? : Re: Animating characters? Server Time
30 Jul 2024 18:22:25 EDT (-0400)
  Re: Animating characters?  
From: Mike Williams
Date: 26 Aug 2008 07:23:31
Message: <ldiClMB$V+sIFw+F@econym.demon.co.uk>
Wasn't it Chambers who wrote:
>So I know that for still images, I can export from Poser (or, in my
>case, Daz Studio).  However, what if I want to do animations?  What are
>the best tools for this?
>
>I'm guessing that most people who animate characters don't use POV, but
>I'm not most people :)

To get fairly realistic looking animations of realistic looking Poser
figures you can perform the animations in Poser, either by interpolating
between a series of Poser poses, or using a built-in animated pose, or
by using a motion capture file.

To render them in POV you have to export the mesh of each individual
frame, because the exported information doesn't contain anything that
could be used in POV to work out how the skin and clothes move when the
figure bends its elbow.

You can do smooth animation of unrealistic characters by processing a
motion capture file into POV code, and get results like this
        http://www.econym.demon.co.uk/temp/grenade.mpg
That's using a free sample motion capture file from www.biovision.com
But if you tried to do that with a Poser character, it would break at
the joints instead of bending.

-- 
Mike Williams
Gentleman of Leisure


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