POV-Ray : Newsgroups : povray.general : Real Time Ray Tracing : Re: Real Time Ray Tracing Server Time
6 Aug 2024 14:14:49 EDT (-0400)
  Re: Real Time Ray Tracing  
From:
Date: 8 Mar 2002 04:20:02
Message: <l20h8us9sqrsng4tdrn8kl9h6o2mvd2prq@4ax.com>
On Fri, 8 Mar 2002 01:04:46 -0800, "Ben Chambers" <bdc### [at] yahoocom>
wrote:
> http://www.xl3d.com/bottom.htm
> I haven't looked at it yet, but it looks interesting.

AFAIK they mix terms. They write about OpenGL as raytracer but afaik OpenGL is
not a raytracer. Am I right ? I'm not an expert but this thing looks at first
sight like Moray with OpenGL preview.  Perhaps with speed improvements. I'm
sceptical :-)

ABX
--
disc{z,-z 5#macro O()asc(substr("-+((1*(,1,/.-,*/(,&.323/'1"e,1))*.1-4#declare
e=e-1;#end#local e=26;pigment{#local g=function(_){ceil(_)-_}function#local//X
k=function{pattern{object{sphere_sweep{linear_spline 13#while(e>0)<O(),O()//AB
>.01#end}}}}{k(g(atan2(x,y)),g(ln((y+x)^2+1e-5)),0)}}finish{ambient 1}}//POV35


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