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Il Sun, 15 Jul 2007 11:15:05 -0400, Alain ha scritto:
> Maybe some normals are pointing "inside" the object instead of outward.
> Any luck if you don't use shaded mesh?
if i use solid mesh it seems to works, but i need shaded mesh..
i've flipped the normals, but...
http://img377.imageshack.us/img377/8940/uglycc7.jpg
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