POV-Ray : Newsgroups : povray.binaries.images : Subsurface Scattering: macro now available (21kb jpeg) : Re: Subsurface Scattering: macro now available (21kb jpeg) Server Time
14 Nov 2024 20:28:03 EST (-0500)
  Re: Subsurface Scattering: macro now available (21kb jpeg)  
From: Christoph Hormann
Date: 27 Nov 2003 04:45:16
Message: <kktg91-8o2.ln1@triton.imagico.de>
Samuel Benge wrote:
> [...]
> 
> This *can* be hard-coded. A setup similar to the current implementation 
> of photons would do the trick, but instead of making them pass through 
> in refraction or bounce off in reflection, they would simply stick onto 
> the object's surface and blur out.

This 'scattering photon mapping' is definitely an interesting idea.  I 
don't know it it will work efficiently in practice but that's difficult 
to tell.  Note that it is a completely different approach towards 
scattering than usual.

But your blob based technique could be much more efficient with Chris 
Huff's blob pattern.  This way you would avoid the need for the multiple 
object patterns and don't need a slow proximity pattern either.

Christoph

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