On Thu, 3 Apr 2003 10:34:46 +0200, "Mael" <mae### [at] hotmail com> wrote:
> ok.
> I don't know if it'd be easy to implement but it could be a plus to know
> which object is intersected to allow postprocessing on limited part of the
> output. Something like
>
> sphere { ... object_id 1 }
> box { ... object_id 2 }
>
> f_output_iobject_id : return 1 if intersection is on the sphere, 2 for the
> box..
This shouldn't be a problem but I wonder whether this could be already
workarounded with combination of depth output + _your_ projection (point) patch.
But of course when more objects is used 'id' is much more useful.
ABX
Post a reply to this message
|