POV-Ray : Newsgroups : povray.windows : Alpha channel : Re: Alpha channel Server Time
8 Jul 2024 04:03:52 EDT (-0400)
  Re: Alpha channel  
From: Peter Popov
Date: 26 Oct 2000 04:41:40
Message: <khqfvs8to8qinv3lt8oivq4okjajjerspq@4ax.com>
On Wed, 25 Oct 2000 15:09:45 +0400, "Alexey Popov" <den### [at] auru>
wrote:

>Can somebody explane me, how i can use alpha, not b/w! I have problem with
>crayscale alpha :(((((

Can you be a little more precise as of what your problem is, Alexey?
You don't want the alpha channel to be anti-aliased? If so, one
solution is to make two renderings, one normal with -ua and +a and the
other with +ua and -a, then use the alpha channel of the second with
the image channels of the first. Or you can give your object a
completely white pigment and an ambient of 1 and render it against a
black background with anti-aliasing switched off (which is basically
the same as the previous method :) )

(BTW if explanations in Russian will be easier for you, you can
contact me at my TAG address below)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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