POV-Ray : Newsgroups : povray.newusers : imagemap not covering mesh or hightfield : Re: imagemap not covering mesh or hightfield Server Time
30 Jul 2024 04:15:52 EDT (-0400)
  Re: imagemap not covering mesh or hightfield  
From: Mike Williams
Date: 21 Sep 2004 15:04:29
Message: <kA8qfGAckHUBFwrN@econym.demon.co.uk>
Wasn't it Warp who wrote:
>Mike Williams <nos### [at] econymdemoncouk> wrote:
>> For consistency with things that were invented around the same time
>> (many of which are not used much these days) like Sphere, Cylinder_X,
>> Cone_Y, Disk_Z, Cube and more recent things like the torus and
>> Supertorus which all pop into existence centred around <0,0,0> rather
>> than <0.5,0.5,0>.
>
>  How about consistency with other texture-related things, like for
>example most patterns which start from <0,0,0> and usually go to some
>multiple of <1,1,1> (such as gradient, checker, etc)?

Most patterns are centred at <0,0,0>, not <.5,.5,0>. 

Note that if you paint checker onto "box {<0,0,0><1,1,1>}" all the faces
are single colours, so I claim that's only a quarter of the checker
pattern. The repeat unit of the checker pattern is the unit cube, not
the <0,0,0><1,1,1> cube.

The gradient pattern is a bit of an oddity, particularly now that it has
recently been redesigned. 

-- 
Mike Williams
Gentleman of Leisure


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