POV-Ray : Newsgroups : povray.general : Eroded finish : Re: Eroded finish Server Time
10 Aug 2024 07:17:35 EDT (-0400)
  Re: Eroded finish  
From:
Date: 2 Feb 2000 05:34:53
Message: <k8e9013uc34.fsf@jeeves.stud.ntnu.no>
Fabian Brau <fab### [at] umhacbe> writes:

> You are right a combination of texture_map (or even better and 
> more accurate: material_map, like this you can place the erosion where 

Yes, we have all those. The point was to use an algorithm which places the
erosion automatically. For instance by simulating where raindrops would 
fall on a marble statue. 
(I esp. liked that one: http://graphics.lcs.mit.edu/~hkp/OldPicts/venus.tif)

-- 
Sigmund Kyrre Aas


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