Fabian Brau <fab### [at] umhacbe> writes:
> You are right a combination of texture_map (or even better and
> more accurate: material_map, like this you can place the erosion where
Yes, we have all those. The point was to use an algorithm which places the
erosion automatically. For instance by simulating where raindrops would
fall on a marble statue.
(I esp. liked that one: http://graphics.lcs.mit.edu/~hkp/OldPicts/venus.tif)
--
Sigmund Kyrre Aas
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