POV-Ray : Newsgroups : povray.unofficial.patches : Cloth patch in Megapov1.1 X times slower then megapov 1.0 : Re: Cloth patch in Megapov1.1 X times slower then megapov 1.0 Server Time
1 Jul 2024 05:16:43 EDT (-0400)
  Re: Cloth patch in Megapov1.1 X times slower then megapov 1.0  
From: ABX
Date: 8 Sep 2004 13:11:40
Message: <k0dtj051ao7meenbn88t58flr457ikmf7t@4ax.com>
On Fri, 03 Sep 2004 11:01:58 -0400, Jim Charter <jrc### [at] msncom> wrote:
> > >I thought i provided some kind of bug report...
> > 
> > I would call it an 'impression' :-)
> > 
> > ABX
>
> Perhaps there could be a more public treatment on these groups of what 
> is correct bug reporting.

I think you are trying to think too seriously about sentence marked with a
smile. Hovewer if you really want to find an answer here I can say for myself
that it is not problem with "bug reporting" but "bug" definition. If the
binary delivered would create wrong output according to given script than this
is a bug. But if the output is correct but generated slowly than perhaps it is
slow io operations or poor compiler or not optimized algorithm but still
usable tool. I well understand it is not comfortable using such slow tool but
while I'm interested in listening any impressions from using MegaPOV, memory
leaks, broken pixels or security issues have highier priority in solving than
slow execution (thought we are still interested in such observations once we
release final MegaPOV 1.1 and will try to solve everything we are able to find
and fix). Sorry I can't define my understanding of "bug" any better due to
limited english. Perhaps I even use wrong word for expressing so I can only
sorry if I fail to meet your (seems native speaker) understanding :-(

Thanks for any feedback received from anyone during whole past beta existence.
Perhaps not everything was answered but all issues were at least investigated
and considered by the MegaPOV developers. I had a very limited free time in
past days but other MegaPOV fellows did a very good work on moving things
forward.

> I worked as a programmer, and in quality 
> assurance, for fifteen years

Welcome to the club. We are not young boys too ;-)

ABX


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.