|
|
Wasn't it Emerald Orchid who wrote:
>>>The bottom image looks like one would expect. The other two look like I
>>>maybe messed up my maths somewhere... they don't look right somehow.
>>>
>>>I'll go see if I can figure out if/where my code is wrong. :-S
>>
>> I suspect that it has something to do with the values of T1 and T2.
>
>Indeed - that's the optimisation.
>
>The formula is z^3 - 3a^2z + b, as - as an optimisation - my code
>calculates t = 3a^2. Then the formula is z^3 - tz + b.
>
>Still... I'm staring at my code... and I'm not seeing anything wrong...
>hmmmm... 0:-)
I just spotted that the formula for the image you want it to look like
appears in the title bar of the gif. Namely:
Z = Z^3 - 3.c^2.Z + 0
However, the function you're using for the 3D mandelbrot is
Z = Z^3 - 3.c^2.Z + #pixel
on the X plane cross section, the real part of the #pixel is 0
This code plots Z = Z^3 - 3.c^2.Z + 0 using something similar to your
original 3D function, but I can't see how to get something 3D that does
this on the X axis and plots Z = Z^3 + #pixel on the Z axis at the same
time.
// Just useful.
#declare ReMul = function (Xr, Xi, Yr, Yi) {Xr * Yr - Xi * Yi};
#declare ImMul = function (Xr, Xi, Yr, Yi) {Xr * Yi + Xi * Yr};
#declare Re2 = function (Zr, Zi) { Zr*Zr - Zi*Zi};
#declare Im2 = function (Zr, Zi) {2*Zr*Zi};
#declare Re3 = function (Zr, Zi) { Zr*Zr*Zr - 3*Zr*Zi*Zi};
#declare Im3 = function (Zr, Zi) {3*Zr*Zr*Zi - Zi*Zi*Zi};
// Change if you like...
#declare End = function (Zr, Zi) {Zr*Zr + Zi*Zi};
// Build recursive definition...
#declare Fn = array[21];
#declare Fn[0] = function (Zr, Zi, Tr, Ti, Br, Bi) {End(Zr, Zi)};
#declare lp=1;
#while (lp<21)
#declare Fn[lp] = function (Zr, Zi, Tr, Ti, Br, Bi)
{
Fn[lp-1]
(
Re3(Zr, Zi) - ReMul(Zr, Zi, Tr, Ti) + Br,
Im3(Zr, Zi) - ImMul(Zr, Zi, Tr, Ti) + Bi,
Tr, Ti, Br, Bi
)
};
#declare lp = lp + 1;
#end
#undef lp
// Change this at will... (Must be < 20 tho.)
#declare Iterations = 12;
// Don't touch...
#declare InitP = function (Ar, Ai, Br, Bi) {Fn[Iterations](+Ar, +Ai,
3*Re2(Ar, Ai), 3*Im2(Ar, Ai), Br, Bi)};
#declare InitM = function (Ar, Ai, Br, Bi) {Fn[Iterations](-Ar, -Ai,
3*Re2(Ar, Ai), 3*Im2(Ar, Ai), Br, Bi)};
// Now draw something!!
camera
{
location <0, 0, -4.5>
look_at <0, 0, 0>
}
light_source {<-2, +3, -5>, colour rgb <1.0, 0.0, 1.0>}
light_source {<+2, -3, -5>, colour rgb <0.0, 1.0, 0.0>}
plane {x,0
pigment {
function {min(InitP(z, y, x, 0) - 4, 10)} // changed this
colour_map {
[0 rgb <0,0,0>]
[0.0001 rgb <0,0,1>]
[0.33 rgb <1,1,0>]
[0.67 rgb <1,0,0>]
[1.0 rgb <0,0,1>]
}
}
finish {ambient 1}
scale 2
rotate <0,90,90>
}
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|