POV-Ray : Newsgroups : povray.animations : High quality animations : Re: High quality animations Server Time
28 Jul 2024 12:37:03 EDT (-0400)
  Re: High quality animations  
From: Jerry
Date: 2 Aug 2000 11:01:33
Message: <jerry-FADDDD.08013302082000@news.povray.org>
In article <3987D261.FF76B9F0@yahoo.com>, ryan constantine 
<rco### [at] yahoocom> wrote:
>up 5GB.  i think that's around 42 or 43MB per minute.  i don't know
>about the rest of you, but i find that making a large image and then
>reducing it in a paint program comes out better than a small image done
>in pov (i've only used bmp. isn't bmp also lossless but without an alpha

You mean rather than make a small image in POV, you make a large image 
in POV and then use a paint program to reduce the size?

Besides seeming like a waste of time (the time POV takes to render an 
image is approximately proportional to the *area*, or approximately a 
squared ratio), my experience has been the other way: POV seems to be 
able to make better small images; it seems that POV's knowledge of what 
is actually in the scene makes it better able to approximate what color 
should be at any pixel.

The difference is especially apparent when making simple logos with lots 
of clearly defined lines. POV can keep those lines and curves smooth at 
tiny sizes; resizing a large POV image inside a graphics editor results 
in some pretty ugly lines and curves.

Jerry


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.