POV-Ray : Newsgroups : povray.general : The Language of POV-Ray : Re: The Language of POV-Ray (L-systems) Server Time
11 Aug 2024 05:15:08 EDT (-0400)
  Re: The Language of POV-Ray (L-systems)  
From: Jerry
Date: 14 Mar 2000 11:14:48
Message: <jerry-671C30.08144614032000@news.povray.org>
In article <chrishuff_99-470E46.16512213032000@news.povray.org>, Chris 
Huff <chr### [at] yahoocom> wrote:
>Maybe leaves?

True. Leaves would be a special child in the simple form; if the ifs 
object has three children, each end would get three leaves with the same 
angle changes as any other child. There would have to be a point 
(probably <0,0,0>) that is considered the 'base' of the leaf object.

ifs {
   ....
   leaf { predefinedObject }
}

>This looks rather interesting and quite powerful, although I didn't 
>understand all of it. Several of the features I wouldn't know how to 
>do(well, actually, I don't know how to add any kind of object), any 
>volunteers? :-)

I keep meaning to put my fractal macros on a web page. However, they are 
slow and memory heavy. And I don't personally understand all of the 
mathematics in them :*)

Jerry


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