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In article <37f15de5@news.povray.org>, "TonyB"
<ben### [at] panama phoenix net> wrote:
>Perhaps you refer to noise3d()? Maybe it can be used like this:
>
>#declare Bozo = function {pigment {bozo color_map {[0 rgb 0][1 rgb 1]}}}
>
>box {5,-5 pigment {function {Bozo(x,y,z)+noise3d(x,y,z)}}} ? Haven't
>tried it yet, I'm just asuming.
I'm getting an error when I use this (float factor expected but pigment
found instead). I'm using the Smellenbergh Unofficial Mac port. Is this a
newer feature, or is there a minor typo I'm not seeing?
Jerry
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