POV-Ray : Newsgroups : povray.general : 3d noise in superpatch patterns? : Re: 3d noise in superpatch patterns? Server Time
11 Aug 2024 01:24:54 EDT (-0400)
  Re: 3d noise in superpatch patterns?  
From: Jerry
Date: 1 Oct 1999 13:31:20
Message: <jerry-0110991031150001@cerebus.acusd.edu>
In article <37f15de5@news.povray.org>, "TonyB"
<ben### [at] panamaphoenixnet> wrote:

>Perhaps you refer to noise3d()? Maybe it can be used like this:
>
>#declare Bozo = function {pigment {bozo color_map {[0 rgb 0][1 rgb 1]}}}
>
>box {5,-5 pigment {function {Bozo(x,y,z)+noise3d(x,y,z)}}}    ? Haven't
>tried it yet, I'm just asuming.

I'm getting an error when I use this (float factor expected but pigment
found instead). I'm using the Smellenbergh Unofficial Mac port. Is this a
newer feature, or is there a minor typo I'm not seeing?

Jerry


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