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Good morning IRTCers!
Here you can view the entries for the Pseudo IRTC Stills topic - TINA
CHeP (This Is Not A CHeckered Plane):
http://myweb.tiscali.co.uk/3dextra/
There are no losers in this stand-in round, only winners. (Hey, and that
includes me! Cool!) ;)
Thanks to those that entered, they are all great images.
Enjoy! :o)
~Steve~
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"St." <dot### [at] dotcom> wrote:
> Good morning IRTCers!
>
> Here you can view the entries for the Pseudo IRTC Stills topic - TINA
> CHeP (This Is Not A CHeckered Plane):
>
> http://myweb.tiscali.co.uk/3dextra/
>
> There are no losers in this stand-in round, only winners. (Hey, and that
> includes me! Cool!) ;)
>
> Thanks to those that entered, they are all great images.
>
> Enjoy! :o)
>
> ~Steve~
Well this seems to have worked very well. I am impressed with the standard
of all of the entries. Especially with the interpretation of the theme.
Stephen
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WOW!!
This is good stuff indeed!
Steve, you complained there were not so many entries, I think that comes
from the fact that the Pseudo IRTC is only known within the POV universe...
Thomas
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Comments for TINA CheP participants:
(The feedback that one receives from other participants has always been one
of my favorite aspects of the IRTC. I hope that we will include something
like it in the new version.)
'This is a knot, checkered, on a plane' by Bill P.: I find the image
interesting both aesthetically and technically. Thanks for the info on the
paying homage to it fairly soon.
being "angry" about the inclusion of a checkered plane, I think it was a
well-placed element that facilitated an understanding of your concept. The
relative simplicity of the elements that you mentioned in your text file
actually enhances the image rather than detracting from it, since ray
tracing itself is an important part of the subject matter.
do most images with Poser figures. It has real drama and humor to go with
an interesting story and shows real creativity on the part of the artist.
merely inanimate objects into characters in a story. Definitely a worthy
effort.
find difficult, making a ray traced object look "hand-made". I also like
the fact that you chose the dimensions of the image to fit the subject
matter rather than to fit a computer screen.
see that the fire fighters in your community are not forced to live and
outfit that the young lady is wearing is suitable for fighting a major
never been in another kind of building with poles like that! ;-)
Seriously, nice job, especially with the lighting.
can never have too many visual puns. You MIGHT be able to get that
translucent effect that you wanted by rendering an ever so slightly
larger(scale y*1.001 or there about) version of the cheese AROUND the
existing one with some filter and transparency values.
'This is not a checkered plane' by Jim C.: Thanks for a very interesting
and creative image. The information on the "interleaved images" technique
is most appreciated. One of the best things about the IRTC, pseudo or
otherwise, is that I learn something new every time.
objects, patterns and colors. Because of the render issues you mentioned,
I get the distinct impression that there is much to the image design that
can not really be appreciated in the posted render. If you ever have a
chance to render it as you wished and could post a link to it, I, for one,
would love to see it.
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Thanks for your comments. I'll render a 1280*1024 with better radiosity but
without media, and post the whole package. The whole thing is about 5700
lines of code (flower excluded). Congrats to the other participants, nice
works!
Bruno
"Mike the Elder" <zer### [at] wyanorg> wrote:
> Comments for TINA CheP participants:
>
> (The feedback that one receives from other participants has always been one
> of my favorite aspects of the IRTC. I hope that we will include something
> like it in the new version.)
>
> 'This is a knot, checkered, on a plane' by Bill P.: I find the image
> interesting both aesthetically and technically. Thanks for the info on the
> "two-pass" calculation method. I think I’ll be swiping… er…
um… I mean
> paying homage to it fairly soon.
>
> ‘TINA CheP's evolution’ by Malcolm F.: A clever idea nicely done. Far
from
> being "angry" about the inclusion of a checkered plane, I think it was a
> well-placed element that facilitated an understanding of your concept. The
> relative simplicity of the elements that you mentioned in your text file
> actually enhances the image rather than detracting from it, since ray
> tracing itself is an important part of the subject matter.
>
> ‘The Perils of Tina’ by Thomas de G.: I like this image MUCH better
than I
> do most images with Poser figures. It has real drama and humor to go with
> an interesting story and shows real creativity on the part of the artist.
>
> ‘tc2’ by Verm: A nice composition that transforms what could have been
> merely inanimate objects into characters in a story. Definitely a worthy
> effort.
>
> ‘Crash’ by Andrey K.: You’ve done a very good of something that I
often
> find difficult, making a ray traced object look "hand-made". I also like
> the fact that you chose the dimensions of the image to fit the subject
> matter rather than to fit a computer screen.
>
> 'Tina entertains the boys at the POV Club' by ~Steve~: I’m really glad to
> see that the fire fighters in your community are not forced to live and
> work in a blandly decorated station. I’m not sure, however, that the
> outfit that the young lady is wearing is suitable for fighting a major
> conflagration. What…? That’s NOT a fire station? Well, I’ve
certainly
> never been in another kind of building with poles like that! ;-)
> Seriously, nice job, especially with the lighting.
>
> ‘2mice’ by Steve S.: A fun and enjoyable take on the topic. Besides,
one
> can never have too many visual puns. You MIGHT be able to get that
> translucent effect that you wanted by rendering an ever so slightly
> larger(scale y*1.001 or there about) version of the cheese AROUND the
> existing one with some filter and transparency values.
>
> 'This is not a checkered plane' by Jim C.: Thanks for a very interesting
> and creative image. The information on the "interleaved images" technique
> is most appreciated. One of the best things about the IRTC, pseudo or
> otherwise, is that I learn something new every time.
>
> ‘povlab’ by Bruno C.: I found it to be a pleasing image full of
interesting
> objects, patterns and colors. Because of the render issues you mentioned,
> I get the distinct impression that there is much to the image design that
> can not really be appreciated in the posted render. If you ever have a
> chance to render it as you wished and could post a link to it, I, for one,
> would love to see it.
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Mike the Elder wrote:
> Comments for TINA CheP participants:
>
> (The feedback that one receives from other participants has always been one
> of my favorite aspects of the IRTC.
Me too, let's face it we are depraved junkies for feedback, I clung to
your every word. Thanks for making the effort and hopefully more will
chime in.
Some reactions of my own:
'This is a knot, checkered, on a plane'
My first reaction: Glad one of Bill's knots showed up. Like
seeing an old friend.
Then: Interesting how these things adapt to difference contexts.
Almost like actors, you see both the star and the character. ie I
always see
both Ratso, and Dustin; Tootsie, and Dustin, etc. My first association was
to some sort of strange water toy that one is always surprised by at
beaches,
or that treading water ball invention thing the guy wanted to cross the
channel with
(or am I dreaming now...)
Then: Yup, I've used the granite-for-water trick...works good.
Then: Yup, fog too, used it this round, might get addicted.
Then read the description: Owe so that's it how he does it...
makes sense.
Then I started looking at the image and thinking about the technique and
its effect:
And I started thinking about how these things have a funny organic feel
to them
like worms or snakes or some such, they seem to writhe, yet caught in
stasis. But then,
to actually writhe, the plates would have to compress somehow or change
size,...
snake scales slide past each other,...but what if it is a different kind
of organic, like a
tree for instance, living but more rigid, adapting the form to obstacles
in the path, so such
variation in unit size possible, but in a differnt way...
"TINA CheP's evolution"
I have to admit I needed to read the explanation to help understand it,
but that
is not a shortcoming of the picture. My first reaction was to try and
parse whether
figures were all in exactly the same pose or not. Because the sense of
movement here
is deceptive and interesting. For me, the most interesting part. The
idea of having
several figures in the same still indicate a sequnce of motion or events
has a long
and intersting history. Muybridge of course, but also Masaccio
http://www.wga.hu/frames-e.html?/html/m/masaccio/brancacc/tribute/tribute.html
I have played with this on and off myself.
A nicely thought out response to the topic, acknowdging its source, and
showing a sense of the "taking stock" aspect of the larger situation.
The Perils of Tina (or: "That is NOT a checkered plane!")
Well Thomas, it would seem that what people MOST like about Magritte are
the puns.
"Plane Checker" indeed ;P
Fabulous scene! You have developed your narrative and cinematic abilities
to a high level. Love the wide lens,...together with posing of the
figures you get the realistic
feel of the street photographer's "grab shot". Several characters
preoccupied, interacting
but in a slightly scewed way, ultimately in their own private worlds.
The major focus,
the artist's face, its expression is very realistic, and the supporting
plots of the retreating
Tina, her expression the duement and summation of the scene, and the
stiff shouldered
distant figure, excellent.
The setting catapultes us through several levels of
fictive reality,...game spaces with their labrinth of modularized
props,...the hint at the
accumulated detrious of POV checkered planes, (in gut grinding colors
and from which
those props spring up), the ultimate reference to Renaissance
depictional space,
all reinforced again by the sense of distortion of
peeking through a lens. Just wonderful!
"tc2"
Yes I love the humour here, especially if you let your imagination
anthromorphize the
chess pieces. They are like knights all decked out in war armour who
have arrived at the
field of battle only to find it commandeered for a bingo tournament.
"Crash"
Not a checkered plane. A render of a brushed-in checkered pattern on a
paper surface. Which perhaps even more than with Magritte's pipe, asks:
what is a checkered plane anyway? The picture has a sharp, reductivist,
design sense about it with several levels of play on pictorial
language,...
I wish I could accomplish such things, "for fun".
And I must examine that code! I am still not picturing how you got that
drybrush effect.
"Tina entertains the boys at the POV Club"
Well you are depicting Tina in a bad light, you bum. But secretly we
all love
her for it, and the scene is one of the most humanistically masterful
ones you
have ever done Steve. You have allowed understatement to create a very
realistic effect of a dark, cheezy-bad-lighted club. You started with
the pun on TINA,
added the checkered reference, and came up with a statement that
transcends all
that. The camera angle is crucial of course. Perhaps in the end it is
the POV clubbers that
are really depicted.
"2mice"
Or..."Who Moved My Cheese?"
A checkered aeroplane composed entirely
of stretched spheres? And how did Crivelli's fly
get into the picture? Clever, clever man.
"HERE'S LOOKING AT HUES, KID"
Awesome scene! Clever and very compelling. Do you suppose that POVer's
like to use a checkered plane as a neutral setting for their
brilliant csg models? I wonder why? But you add checker to the background
props, and we have more than a sequence of knowing puns and references,
we have a strange and sensuous fictive world that we can step right into.
"povlab"
Phew! You went to a lot of work, son! I love the premise and the humour.
Every texture BUT checkers. Wonderful! But why does everyone want to
dress up
poor Tina in sleazy neon??? I don't know about you guys.
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"Jim Charter" <jrc### [at] msncom> wrote in message
news:45e736c8$1@news.povray.org...
> "Tina entertains the boys at the POV Club"
>
> Well you are depicting Tina in a bad light, you bum.
LOL! Well, I thought I'd bring a little light-heartedness to the subject.
:)
But secretly we
> all love
> her for it, and the scene is one of the most humanistically masterful ones
> you
> have ever done Steve. You have allowed understatement to create a very
> realistic effect of a dark, cheezy-bad-lighted club. You started with the
> pun on TINA,
> added the checkered reference, and came up with a statement that
> transcends all
> that.
Thank you. I kind of meant it that way.
The camera angle is crucial of course. Perhaps in the end it is
> the POV clubbers that
> are really depicted.
Yep, the camera angle was crucial, and yes, that's us sitting around
twiddling our thumbs itching to use PoVRay as our renderer for the IRTC.
Thank you for your comments Jim, always appreciated.
~Steve~
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I've been prompted by Mike the Elder for a larger render of my entry. It
rendered last night and I am ready to post it here. Before I do so, I'd
like to make sure that it makes no pb I post here another version of my
entry and break some 'rules'.
I had no time yesterday to comment out the entries. I am currently at work
and I am afraid I won't have much time today. I'll give my comments ASAP,
promessed!
Bruno
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Some feedback for the images, inspired by Jim Charter's wonderful analyses.
And he's right, we all clamour for it! I've spent a bit more time over
these than I would for the IRTC because there's only 11 images... :-)
Malcolm's "Evolution of TINA CheP"
A simple image, but it captures the idea of the topic nicely. At first
glance it seems trivial, but the mannekin is nicely done and I can
sympathise with how tedious it is to pose CSG figures! The blending of the
two environments seems quite natural. I like the way the figure starts off
as the classic cliche, only to rise out of the ground like a T-1000
terminator reassembling itself after a nasty altercation and sprint off in
search of a new life in a far more appealing clime.
Thomas's "Perils of Tina"
This seems to have a slightly cryptic story behind it... the Checkered Man
in Red is certainly being vociferous about something, and looks pretty
angry. Is he the Plane Checker? If so, what is wrong with the other man's
plane? Or is the Plane Checker around the next corner, having already
rejected the slightly downcast-looking entrant just walking through the
shadows on the left? Whatever's going on, the girl to the right seems
resigned to waiting for an outcome with her large green ball.
Good posing on the figures, especially the Checkered Man. Nice to see such
experimentation with camera angles, too. This image might work quite well
as a caption competition...
Verm's "tc2"
I like this concept. As described in the text file, a squad of chessmen
tromp out to have a game, only to find their patch usurped by a pot of Go
pieces. 'What shall we do now, sarge?' 'Dunno, lads.'
The gloomy setting works pretty well - perhaps this is an illicit gaming
cellar beneath a seedy bar in an ill-lit street on the disreputable side of
town. Perhaps the chess-men are actually raiding the cellar during a highly
illegal Go death-match. It's quite an achievement to be able to
anthropomorphise this scene despite the realistic approach - I don't think
it would work so well if the chessmen had eyes, for example.
Andrey's "Crash"
This looks like it might have been generated using the most slovenly POV-Ray
engine ever seen. You start the render, and it half-heartedly slaps some
paint in an approximation of a checkered plane, breaks someone's greenhouse
in the next street with the reflective sphere, then carelessly knocks over
one of the paint tins whilst scratching its backside and swigging from a
can of Carlsberg Special Brew. To crown it all, it probably saved the image
in an 8-bit Atari sprite format that hasn't been used since 1987.
Inventive effects for the paint drips, and I like the checker paint-stroke
effects. The wide-angle view makes it more than it could have been, too!
Steve's "Tina entertains..."
I like this a lot, going straight for the name that everybody got so
enthusiastic about in the first place. The floor's really nice, very
mid-eighties Russian computer-gamey ;-) but I have to say, I didn't
immediately notice that Tina is completely naked - the dark shadows at
first appeared to be clothing of some kind. Stronger radiosity or
additional lighting from the side would help here. This revelation of
course brings out the very tasteful camera angle - no bits on display here!
Steve's "2mice"
Interesting approach... no checkered planes, damn, that only leaves cheese!
That cheese is just the right colour (it can be surprisingly difficult to
pick a good shade of yellow - unless your version of colors.inc has a
helpful "LeerdammerYellow"), and the mouse whiskers look fine depite your
misgivings. I can almost smell it. The fly and the mice definitely smelt
it, and presumably are tucking in with gusto. :-)
Mike's "Here's looking at hues, kid"
The plane puts me in mind of the Indian haulage business. I once travelled
across India, and was struck by how colourfully all the truck-drivers
decorated their vehicles, seemingly by coating every available surface with
glue and dipping the whole affair into a lucky dip of plastic flowers,
swirly paint and very small shrines to the Hindu Gods.
This is great. I think this is possibly the best checkered (or not) airplane
gag I've ever seen! And I'm very impressed by the plane - until I read the
description I had it pegged as either a well-made mesh or a library object
- but no - all CSG! Brilliant. Wise move toning down the photorealism too.
Jim's "This is not a checkered plane"
This is a brilliant image, both artistically and technically. I was hitherto
ignorant of the camera_view pigment feature in MegaPov, and to put it to
such inventive use - the POV-Ray authors must be continually astounded by
this sort of creativity. It's like a checkered transporter beam... there
must be some ST:NG techo-babble dialogue somewhere that can explain this
effect - probably season 4 or 5, and probably spoken by Geordi laForge.
Aside from the checker effect, the cold and isolation are particularly
tangible, although one suspects the image wouldn't be nearly as captivating
without the checker. A fascinating result, which demands rumination (and I
don't mean semidigested grass).
Bruno's "Povlab"
Wasn't there a modeller for POV-Ray called povlab once upon a time? This is
quite a busy image, and certainly demands some attention. A lot of detail
is only obvious after viewing on a high-gamma (i.e. laptop) display, and
boy is there a lot to find. I couldn't even see the casks mentioned in the
text file on my CRT! So much comes to light when the image is brightened -
the mantel to the right, the 'danger-of-death' logo on the lightsaber
display case, the hearth in the far corner, the shaft of light falling
across the desk, the circular mirrors placed around the domed skylight, the
sword hanging over the door...
This is a digital alchemist's abode, stuffed with the arcane tools of his
trade, dusty crucibles fomenting bubbling SDL mixtures in his attempts to
create graphical gold from base 16. The door is ajar, so perhaps the
alchemist has popped out for a quick game of backgammon to soothe his
nerves after his most recent failure to generate a checkered plane...
Well, thus ends my critical marathon of the 'not a checkered plane'
POV-Rally. Hope you all enjoyed it folks; I certainly enjoyed looking at
(and *seeing*) your images!
Bill
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Bill Pragnell wrote:
> Steve's "Tina entertains..."
>
> mid-eighties Russian computer-gamey ;-) but I have to say, I didn't
> immediately notice that Tina is completely naked -
The little strumpet!!! I'd thought the leaves in her hair was a printed
top.
>
> Mike's "Here's looking at hues, kid"
>
> The plane puts me in mind of the Indian haulage business. I once travelled
> across India, and was struck by how colourfully all the truck-drivers
> decorated their vehicles, seemingly by coating every available surface with
> glue and dipping the whole affair into a lucky dip of plastic flowers,
> swirly paint and very small shrines to the Hindu Gods.
Perfect.
> - but no - all CSG! Brilliant. Wise move toning down the photorealism too.
>
The stylization here I find extremely compelling
> Jim's "This is not a checkered plane"
>
Thankyou for the kind words. Yes the image did have a recurring scifi
attraction for me. Like the opening shot of a movie where some sort of
multidimensional sensor picks up an intruder, or a multidimensional
intruder endangers a isolated human or, or...
though a sense of the transience of humans, accentuated by hostile
environs, as starting point for rumination (as you say), was probably
the more enduring thing I had in mind. As usually with me, I got pretty
far afield from the original intensions of the topic.
>
> Bruno's "Povlab"
>
I'm glad you could give Bruno's piece the attention it deserves. I kind
of ran out of gas.
>
> Well, thus ends my critical marathon of the 'not a checkered plane'
> POV-Rally. Hope you all enjoyed it folks; I certainly enjoyed looking at
> (and *seeing*) your images!
>
Yes, enjoyed getting your "take" These do take a lot of time, thought
and energy to write. Shifting your faculty for empathy across ten
personalities. Gives some respect for therapists perhaps.
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