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From: Matt Beighton
Subject: Stupid (possibly) question from a Newbie
Date: 13 Nov 2002 19:17:28
Message: <3dd2eb98@news.povray.org>
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For the current (frozen in time) round i have created an image of a pinboard
with a few photos on it of various frozen moments, however tone of the
images is better than the rest but looses some quality when it is used as a
texture. I would therefore like to submit this image as an image
pre-texturised. I know multiple entries are allowed but is it against IRTC
rules to submit an image and then use the same image as a texture in another
image? Please bear with me if my terminology is incorrect and if you dont
quite udnerstand!
Any help would be appreciated
cheers
Matt
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"Matt Beighton" <cor### [at] yahoocouk> wrote in message
news:3dd2eb98@news.povray.org...
> For the current (frozen in time) round i have created an image of a
pinboard
> with a few photos on it of various frozen moments, however tone of the
> images is better than the rest but looses some quality when it is used as
a
> texture. I would therefore like to submit this image as an image
> pre-texturised. I know multiple entries are allowed but is it against IRTC
> rules to submit an image and then use the same image as a texture in
another
> image? Please bear with me if my terminology is incorrect and if you dont
> quite udnerstand!
> Any help would be appreciated
> cheers
> Matt
I think I understand what you mean, you want to use actual images mapped to,
say, boxes to use as photos in your image itself. This is perfectly legal
according to IRTC rules, but you just have to be careful of the level of
importance it has to the composition itself, as the judging may go against
you if they feel that not enough of your image is based on raytracing and
that you focused too much on the mapped images.
Theoretically it would be possible to map an image in POVRay and render only
that image as the output, essentially making the output 'raytraced', but I
would advise against it.
So while it is allowed within the rules, just be careful of your
implementation of it. I'm sure others will have advise/criticism about this
if this indeed what you are asking.
-tgq
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> So while it is allowed within the rules, just be careful of your
> implementation of it. I'm sure others will have advise/criticism about
this
> if this indeed what you are asking.
BTW I would also suggest posting some of your WIP to povray.binaries.images
to get some guidance on your image and progress and how people feel about
the way you've created it, just so you don't get any rude surprises when you
enter your image.
-tgq
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Matt Beighton <cor### [at] yahoocouk> wrote:
> however tone of the
> images is better than the rest but looses some quality when it is used as a
> texture.
You might want to try global_settings { assumed_gamma 1 } in the scene
where you are using those textures.
I had this problem myself as well (I made a good-looking texture in a
painting program, but when I used it in POV-Ray, it looked washed-out; after
a bit of trying I discovered that it was because of the default value of
assumed_gamma. This might be your problem as well.)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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From: Matt Beighton
Subject: Re: Stupid (possibly) question from a Newbie
Date: 14 Nov 2002 07:52:16
Message: <3dd39c80@news.povray.org>
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Ok thanks for the tip!;)
"TinCanMan" <Tin### [at] hotmailcom> wrote in message
news:3dd32a7b$1@news.povray.org...
> > So while it is allowed within the rules, just be careful of your
> > implementation of it. I'm sure others will have advise/criticism about
> this
> > if this indeed what you are asking.
>
> BTW I would also suggest posting some of your WIP to
povray.binaries.images
> to get some guidance on your image and progress and how people feel about
> the way you've created it, just so you don't get any rude surprises when
you
> enter your image.
>
> -tgq
>
>
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