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Matt Beighton <cor### [at] yahoocouk> wrote:
> however tone of the
> images is better than the rest but looses some quality when it is used as a
> texture.
You might want to try global_settings { assumed_gamma 1 } in the scene
where you are using those textures.
I had this problem myself as well (I made a good-looking texture in a
painting program, but when I used it in POV-Ray, it looked washed-out; after
a bit of trying I discovered that it was because of the default value of
assumed_gamma. This might be your problem as well.)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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