|
|
On Sun, 29 Oct 2000 00:07:42 -0500, "Johnny Smith"
<joh### [at] homecom> wrote:
>
> I'm using an image AS a heightfield in several different places within a
>scene.
>Each time I use it..I must read it in...each time I do..it requires more and
>more
>memory... Any way to read ONCE...and then assign something to it?
>I guess the equivalent would be a pointer C/C++
Try declaring it and then reusing it. Meshes work this way but whether
this holds for HFs I can't say right now. Do a test and see.
As a side note, if using pre-declared HFs indeed makes copies of them,
would it be too hard to make POV do it the mesh way?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|
|