POV-Ray : Newsgroups : povray.binaries.utilities : A way to create surface normals in .obj?? : Re: A way to create surface normals in .obj?? Server Time
17 Jun 2024 11:38:21 EDT (-0400)
  Re: A way to create surface normals in .obj??  
From: Thomas Baier
Date: 8 Mar 2001 02:01:32
Message: <ihbeatsoqgna0q66018m8ul4on0mj1ri7n@4ax.com>
On Wed, 14 Feb 2001 19:00:19 -0800, "October" <oct### [at] hotmailcom>
wrote:

Just try 3DWin at www.stmuc.com/thbaier.
Import obj, smooth it and export as obj.

-tb

>Hi all,
>
>I'm trying to refine some techniques using only free software to go from an
>organic model to a finished render using uv texture mapping in Megapov.
>
>Currently I am using the excellent Hamapatch software to model, UVmapper to
>create texture map templates and OBJuvPOV to create the .pov and .inc files.
>Unfortunately Hamapatch's .obj export function does *not* create surface
>normals for texturing and I am having to use several other steps (including
>"smooth" in Crossroads) that work but still lead to less than perfect
>results.
>
>What I need is either a free converter or a dedicated utility that can take
>the data in a .obj file and create/calculate normal data for *all* vertices.
>
>Does anyone have any good suggestions in these regards???
>
>Thanks in advance,
>
>Jon Hoskins
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.