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On Wed, 14 Feb 2001 19:00:19 -0800, "October" <oct### [at] hotmail com>
wrote:
Just try 3DWin at www.stmuc.com/thbaier.
Import obj, smooth it and export as obj.
-tb
>Hi all,
>
>I'm trying to refine some techniques using only free software to go from an
>organic model to a finished render using uv texture mapping in Megapov.
>
>Currently I am using the excellent Hamapatch software to model, UVmapper to
>create texture map templates and OBJuvPOV to create the .pov and .inc files.
>Unfortunately Hamapatch's .obj export function does *not* create surface
>normals for texturing and I am having to use several other steps (including
>"smooth" in Crossroads) that work but still lead to less than perfect
>results.
>
>What I need is either a free converter or a dedicated utility that can take
>the data in a .obj file and create/calculate normal data for *all* vertices.
>
>Does anyone have any good suggestions in these regards???
>
>Thanks in advance,
>
>Jon Hoskins
>
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