POV-Ray : Newsgroups : povray.unofficial.patches : Feature idea: unlimited functions in textures : Re: Feature idea: unlimited functions in textures Server Time
8 Jul 2024 15:51:03 EDT (-0400)
  Re: Feature idea: unlimited functions in textures  
From:
Date: 20 Nov 2001 10:46:34
Message: <ifukvt4t2nvd78f0auvaeln9l6gn6i6pg4@4ax.com>
On Tue, 20 Nov 2001 16:31:13 +0100, "Rune" <run### [at] mobilixnetdk> wrote:
> Disclaimer: This is not a feature request but a feature idea.

IMO it could be extremly hard to implement in current sources and possible only
with complete rewrite.
IMO it could slow down rendering extremly.
IMO you want something like shader.
IMO you can find workarounds for some parts of it.
IMO it could be nice feature :-)

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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