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On Tue, 12 Dec 2006 11:57:20 EST, "Stephen" <mcavoys_AT_aolDOT.com> wrote:
>Ah! The joys of cyclic animation. Water really is a difficult thing to do I
>tried a cyclic biezier patch years ago and got no where. If ripple does not
>
>Stephen
I did
I've posted an animation in p.b.a (Povray.binary.animations) that uses the waves
normal and phase. I've only changed your texture slightly by reducing the
reflection and the normal modifier.
#declare deefstes_Texture0 =
texture {
pigment {
color rgbft <0.200,0.200,0.200,0.413,0.000>
}
normal {
waves, 1.000
frequency 3.000
phase -clock
sine_wave
noise_generator 3
scale <10.000,1.000,3.000>
translate <-1000.000,0.000,-100.000>
turbulence <0.600,0.600,0.600>
octaves 6
lambda 2.000
omega 0.500
}
finish {
ambient rgb <0.050,0.050,0.050>
brilliance 6.000
crand 0.000
diffuse 0.550
metallic 0.000
phong 0.800
phong_size 120.000
specular 0.000
roughness 0.050
reflection {
rgb <0.200,0.250,0.300>, rgb <0.400,0.500,0.600>
fresnel 0
falloff 0.000
exponent 1.000
metallic 0.000
}
}
}
}
plane { // Sea
y , 0
texture{ deefstes_Texture0 }
}
Regards
Stephen
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