POV-Ray : Newsgroups : povray.newusers : Waves on water with cyclic quality : Re: Waves on water with cyclic quality Server Time
29 Jul 2024 02:19:33 EDT (-0400)
  Re: Waves on water with cyclic quality  
From: Stephen
Date: 12 Dec 2006 16:41:14
Message: <ie8un21ut26s2oqdoi1dsld75c6s8gaclm@4ax.com>
On Tue, 12 Dec 2006 11:57:20 EST, "Stephen" <mcavoys_AT_aolDOT.com> wrote:
>Ah! The joys of cyclic animation. Water really is a difficult thing to do I
>tried a cyclic biezier patch years ago and got no where. If ripple does not

>
>Stephen
I did
I've posted an animation in p.b.a (Povray.binary.animations) that uses the waves
normal and phase. I've only changed your texture slightly by reducing the
reflection and the normal modifier.

#declare deefstes_Texture0 =
texture {
  pigment {
    color rgbft <0.200,0.200,0.200,0.413,0.000>
  }

  normal {
    waves, 1.000
    frequency 3.000
    phase -clock
    sine_wave
    noise_generator 3
    scale     <10.000,1.000,3.000>
    translate <-1000.000,0.000,-100.000>
    turbulence <0.600,0.600,0.600>
    octaves 6
    lambda 2.000
    omega 0.500
  }

  finish {
    ambient     rgb <0.050,0.050,0.050>
    brilliance  6.000
    crand       0.000
    diffuse     0.550
    metallic    0.000
    phong       0.800
    phong_size  120.000
    specular    0.000
    roughness   0.050
    reflection {
      rgb <0.200,0.250,0.300>, rgb <0.400,0.500,0.600>
      fresnel   0
      falloff   0.000
      exponent  1.000
      metallic  0.000
    }
  }

}

}
plane {  // Sea
  y , 0
  texture{ deefstes_Texture0 }
}

Regards
	Stephen


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