POV-Ray : Newsgroups : povray.general : ripples with actual height : Re: ripples with actual height Server Time
31 Jul 2024 12:20:08 EDT (-0400)
  Re: ripples with actual height  
From: Stephen
Date: 13 Mar 2007 16:02:49
Message: <ib4ev21r8ho07nopdqmfa2or4up8p1bd4f@4ax.com>
On Tue, 13 Mar 2007 14:16:29 EST, "Eric" <[firstname]@theothersideofthenet.com>
wrote:

>There are many ways I've seen to simulate water, but all are really
>illusions on a uniform surface.  So if you have a vertical surface coming
>straight up out of the 'water', you get a perfectly straight line at the
>intersection.  What options are there that will form actual height-ripples
>in a surface?  I know of bump_map and height_field, all of which require an
>image for the height field, but I'd rather not go that way.
>
>Thanks!
>-Eric
>

Tim Nikias wrote a good animation system for water. I just looked at his new
site (http://www.nolights.de/main.html) but I cant see it for download. I'm sure
that if you contact him he will be pleased to give you a copy.
JUS### [at] gmxnetWARE

Regards
	Stephen


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