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On Tue, 13 Mar 2007 14:16:29 EST, "Eric" <[firstname]@theothersideofthenet.com>
wrote:
>There are many ways I've seen to simulate water, but all are really
>illusions on a uniform surface. So if you have a vertical surface coming
>straight up out of the 'water', you get a perfectly straight line at the
>intersection. What options are there that will form actual height-ripples
>in a surface? I know of bump_map and height_field, all of which require an
>image for the height field, but I'd rather not go that way.
>
>Thanks!
>-Eric
>
Tim Nikias wrote a good animation system for water. I just looked at his new
site (http://www.nolights.de/main.html) but I cant see it for download. I'm sure
that if you contact him he will be pleased to give you a copy.
JUS### [at] gmx netWARE
Regards
Stephen
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