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On 29 Nov 1999 11:52:23 -0500, Nieminen Juha
<war### [at] punarastas cs tut fi> wrote:
> Morphing should be theoretically possible with povray 3.1 (altough it may
>be easier with uvpov).
> The idea behind morphing is that you specify a (2D) triangle mesh in the
>first image and an equivalent mesh (same number of triangles at same relative
>locations) in the other image and them interpolate between the meshes. The
>triangles have the UV-textures defined by the images and these textures are
>interpolated too.
> It shouldn't be difficult to set up a tool (include file?) for doing this
>with povray. It's like the triangle mesh morphing plus uv-mapping with
>the textures interpolated.
That's exactly what I had done (thanks to the UV mapping macro) but
it's all gone now. Anyway, I abandoned the problem because I ran into
a great problem with adaptive mesh subdivision (more precisely, POV's
arrays being static). Without it, great deformations were a pain,
especially near the image edges, and parsing was slow enough with a
20000 triangles mesh, so I gave up on non-adaptive subdivision. It
doesn't matter anymore either way.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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