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On Fri, 14 Dec 2007 19:08:42 -0800, Darren New <dne### [at] sanrrcom> wrote:
>Kyle wrote:
>> On Thu, 13 Dec 2007 18:24:49 -0800, Darren New <dne### [at] sanrrcom> wrote:
>>
>>> Actually, there's one puzzle in Exile with five settings that correspond
>>> to five buttons. No real reliable way of figuring out which goes with
>>> which.
>>
>> Are you referring to the puzzle with rings of reverberating sound waves that block
the sphere? If
>> so, there is a logical solution. I'll tell you if you want to know.
>
>I know the logic. Guessing which way the tracks go at an intersection
>wasn't easy, is all.
Yeah, that's true. Once you go under the center section, it's like "Hmm, it kinda
looks like this
way, but it could be that way. Hmm..." I guess I was lucky to pick the right
direction at that
juncture.
>> There have been a few times that I've passed walkways because they were hidden in
the surroundings,
>> only to find them later during frustrated run-arounds.
>
>Yep. This time, I got to the end of the step stones, and thought "geez,
>a dozen clicks, and you come to a dead end? Wait a minute..."
>
>I *did* manage, in the nature age of Exile, to go across the bridge,
>make the bridge impossible to cross back, not emplace the other bridge,
>and get back to the pre-bridge side somehow. I had to restart the age to
>get around that one. I think it was a design bug.
Since I'm replaying it, that's where I'm at now. It's a visually confusing area, and
the puzzles
are not so logical. I think I may have stoped here when I quit playing it before, but
I don't
recall for sure.
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