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Samuel Benge wrote:
> It was taking too long... I had to abort the render.
Nice, if you use less 'heavy' radiosity settings it will render faster
of course. ;-)
> I think blobs might be a good replacement for isosurfaces when it comes
> to making landscapes that render more quickly. While you can't get the
> same detail out of blobs(that is, without some hefty parsing and
> rendering times), sculpting with them can be easier.
I think the difference in modelling techniques between blobs and
isosurfaces is quite significant so you can't really use them as a fast
preview or so.
> One thing that would make it even easier would be being able to use
> torii, cones, etc. Any word on a compiled Windows version of the blob2
> patch? I would take this question to povray.unofficial.patches, but I
> don't want to clog it up with such questions.
You can find some discussion about inclusion in megapov in the original
announcement thread - with negative result for the moment so sum it up.
If you would like to write some user documentation for it that would
already be a large step forward.
But you should also note that the blob2 object renders much slower than
the regular blob.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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