POV-Ray : Newsgroups : povray.general : Feature Request - Texture Override, Help Request : Feature Request - Texture Override, Help Request Server Time
30 Apr 2024 21:34:45 EDT (-0400)
  Feature Request - Texture Override, Help Request  
From: Kyle
Date: 15 Jan 2008 23:21:49
Message: <hp0ro31f9m1dr7spccdp4g3j0hj5fvhdh0@4ax.com>
Perhaps someone can help me figure out a way to do this...

I've built a brick road by unioning several hundred bricks to create a section of
road, and then
laying the sections end to end to form the complete road.  Each brick in a section has
a different
texture.  Now, I'm trying to add stripes to the road.  I can do it within the texture
statement used
for the bricks, but that creates stripes that are too uniform.  I'd like to have some
curvature and
disparities in the stripes, which I cannot figure out how to do without the
disparities being
obviously duplicated in each section.  Any ideas?

This is where I think a texture override would be very helpful.  The road could be
built as above,
unioning bricks to form sections and then unioning the sections to form the road. 
Then an overall
texture could be applied that defines the stripes for the entire union.  This would be
helpful for
applying dirt textures too.

Any help would be appreciated.


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