|
![](/i/fill.gif) |
This is driving me crazy. I have a shape that's basically a circular
collection of clipped torii and cylinders but as a union I can
represent as a short cylinder with axis along the z-axis. I want to
take a 30 degree wedge out of the bottom of it.
I've defined the wedge as
#declare Wedge = cylinder {
<0, 0, -5>, <0, 0, 5> OuterDia + MinorDia * 2
clipped_by {plane {x * 1, 0 rotate z*15}}
clipped_by {plane {x * -1, 0 rotate z*-15}}
}
It really doesn't need to be that thick but it's okay for my purposes
right now.
I then do
#declare EmblemTest = difference {
cylinder {<0, 0,.01>,<0, 0, -.01> 15}
object {Wedge }
}
object {EmblemTest}
I get nothing. I've tested using intersection and and see the wedge
shape. I've tried setting the wedge to inverse in the difference and
the intersection declarations and I still can't get a disc with a
wedge removed. I've tried a few other combinations that don't come to
mind at the moment but still nothing.
Suggestions?
Thanks,
Lilith
Post a reply to this message
|
![](/i/fill.gif) |