On 23 Sep 2003 11:09:40 -0400, Warp <war### [at] tagpovrayorg> wrote:
> 2. Construct the spring as a mesh. The advantage is that it renders
>fast and it will look smooth even with fewer segments (because of
>smooth triangles). The problem is that constructing it is a lot
>more complicated (so complicated I'm not bothering doing it right now).
Don't even think about it.
If I were to use a mesh I would make it with Helixir
http://www.evolve.co.uk/helixir/
Regards
Stephen
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