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On Mon, 10 Jan 2005 09:06:39 EST, "Held_OT" <sve### [at] web de>
wrote:
to my knowledge you can use "interior" with mesh2 objects.
Just try it play with ior and other parameters.
-tb
>Hi...
>
>I was thinking about a way to specify an interior for mesh/mesh2 or
>polygonal objects. My incoming data will be a closed polygonal model or a
>triangle mesh (I don't know for sure yet) - it shall resemble a solid
>object. I will need refraction, attenuation and I guess dispersion to work
>properly in it, so that the rays behaves like in a real solid object.
>
>Is the only way to do it to change the mesh/meh2 or polygon - code in a way
>that there can be a interior defined for it? - This would include a test if
>the ray is inside entering or leaving the object, right? I hope for an
>easier way, but I don't know where to start looking...
>
>Can anybody give me a hint?
>
>
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