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On Wed, 19 Feb 2003 15:02:54 -0000, "Doctor John" <jgu### [at] netscapenet>
wrote:
> > Here is an example of rendering with user_definned camera (patch).
>
> Very interesting! Tell us more
I don't know what you want to know... For example using that camera you can:
- make cone, texture, unroll it to flat arc, then print, cut and glue 3d model
- create subviews
- "morph" cameras
- apply real deformation instead of normal{}
Probably controlling it won't be trivial thing.
ABX
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