|
![](/i/fill.gif) |
Christophe Raffalli wrote:
>
> I read the manual about interior texture. It says that it can be apply
> to triangle (and I assume mesh and mesh2) but I did not find (with a
> grep) the definition of backside and frontside for triangles, mesh and
> mesh2 ?
AFAIK the use of interior_texture depends on the normal direction and
the normal direction of a flat triangle in a mesh depends on the order
of vertices. In case of a smooth triangle this is of course more
complicated, you probably can even create triangles with partly
interior_texture and partly not.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |