POV-Ray : Newsgroups : povray.advanced-users : Isosurface speed : Re: Ooo... a solution? Server Time
6 Oct 2024 13:35:58 EDT (-0400)
  Re: Ooo... a solution?  
From: Mike Williams
Date: 28 Aug 2006 14:45:30
Message: <g05rCfAomz8EFw8M@econym.demon.co.uk>
Wasn't it Orchid XP v3 who wrote:
>
>(I read somewhere that dividing your function by a big number makes 
>max_gradient lower, but doesn't make it trace any faster. But this trick 
>makes the big numbers small, but leaves the small numbers alone so 
>POV-Ray doesn't go around taking tiny steps there any more.)

That sounds like me

http://www.econym.demon.co.uk/isotut/dont.htm

I'll have to go back to that page and see if your trick can be applied
generally.

-- 
Mike Williams
Gentleman of Leisure


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