POV-Ray : Newsgroups : povray.general : OpenGL preview in POV-Ray : Re: Quality levels in POV-Ray Server Time
4 Aug 2024 16:08:55 EDT (-0400)
  Re: Quality levels in POV-Ray  
From: ABX
Date: 12 Jun 2003 02:21:52
Message: <fq5gev4mgtjfim61hht3j2aqmc7drejnj7@4ax.com>
On Wed, 11 Jun 2003 13:29:42 -0700, "Ray Gardener" <ray### [at] daylongraphicscom>
wrote:
> Yeah, that'll work, but what if a person
> receives a scene from someone else that
> hasn't been set up that way and he doesn't
> know how to edit scenes?

Sorry, but imo editing text files is a basic skill nowadays.

> I'd say it's a bug: the quality INI setting
> is intended to render scenes faster when
> the quality is lower, but it doesn't
> actually do that, because it lets some
> high-quality features remain enabled.

And what if I want raw colors (quality=1) with focal blur to test focal blur ?
And what if I want media without focal blur to test media ?
How could I combine highier Quality setting with lower one ?

> Being able to work around the problem
> isn't a solution, because expending the
> effort for the workaround

It is not workaround. That's the purpose of conditional preprocesor directives:
make parts of scene optionally parsed. Are you writing C++ programs. Can't you
give compiler preprocesor definition? Is this workaround to defining constants
in some kind of config.h or widely used alternative? Every programmer writer
would choose the same preprocesor name for their preprocessor switch? SDL is a
langugage, not GUI interface.

> defeats the
> very purpose of the Quality setting: to
> provide an easy way to globally render
> scenes faster without having to care
> about the scene's content or code.

And it works that way. Blur is not global property of scene but it is feature of
camera. I consider it consistent.

ABX


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