POV-Ray : Newsgroups : povray.general : Spline object: what is it? : Re: Spline object: what is it? Server Time
5 Aug 2024 18:20:54 EDT (-0400)
  Re: Spline object: what is it?  
From: ABX
Date: 20 Sep 2002 16:52:34
Message: <fk1nouonc1met665ah87bj2iapq79619q4@4ax.com>
On Fri, 20 Sep 2002 22:27:17 +0200, Jellby <jel### [at] M-softhomenet> wrote:
> > Is approximation a fake in your definition ?
>
> Don't misunderstand me. Maybe 'fake' was not a very well-chosen word (I'm 
> not an English speaker). I meant that meshes are not the 'true' object (if 
> you are approximating an object by means of a mesh).

When I asked above question I tried to point you that surfaces of isosurface
and parametric objects are approximations. You can control accuracy of this
approximation with max_gradient, accuracy and evaluate keywords. You can
control accuracy of the mesh with vertex resolution. So isosurface is a fake,
"a useful, efficient, clever fake, but a fake" quoting you. It is better
approximation becouse of its alogithms but for the same reason it is usually
slower.

> After all, everything in povray is just a fake of reality ;)

and animation features are just a fake of real movie www.POVtheMOVIE.com ;)

ABX


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