POV-Ray : Newsgroups : povray.binaries.images : Concave shapes (43KB) : Re: truncated cubes. Server Time
29 Apr 2024 01:21:51 EDT (-0400)
  Re: truncated cubes.  
From: Defective
Date: 3 Dec 2000 01:59:25
Message: <f8rj2t8d0mp38q5krhkb3tgkttr1qbp4mn@4ax.com>
On Mon, 09 Oct 2000 08:27:41 -0400, "Greg M. Johnson"
<gre### [at] my-dejanewscom> blathered:

>Thanks, but what I meant is this:
>
>Take  perfect cube.  set each edge on a grinding wheel such that the normal of
>the two faces on this edge make a 45 degree angle with the normal of the
>grinding wheel.  Do it for just a second or two.
>
>

Let me first state that I've read the rest of this thread (as of this
date) and know my answer is not what you're looking for.

This description (above) leads me to describing how I figure out the
appropriate method for creating a shape.  If I were creating a cube
that I wanted to look like it had the corners knocked off with a
grinder, I tend to create the cube, then use a CSG difference to
remove the parts the grinder took away.  In other words, I try to
create the effect of the manufacturing process.

<inside_voice> Pinot Gris has an odd effect on my thought
processes...</inside_voice>

I'd create the cube, then create my imaginary grinding wheel.  Then
I'd use a CSG difference (or maybe a few thousand...) to remove the
corners.



Defective O-O

http://members.home.com/redundant/Defective/
(yes, I know that's the wrong membername...ran out of space at
http://members.home.com/defective/)


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