Has anyone though about creating a utility to optimise POVRay code?
I'm thinking along the lines of something that will parse an object
and simplify the various rotations and translations. I tend to fiddle
with things until I get them laid out exactly as I want them, then
find that I've got a big heap of rotations and translations scattered
all over the place that could probably be simplified to just a few of
each.
Just an idea...
Defective O-O
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