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> Hmm, everything will work as expected if you use either uv-mapping for
> normals and pigments or you don't use it for either. Otherwise, you will
> need to make adjustments anyway as uv-mapping depends on the object type,
> and not all objects' uv-vectors are as trivial as those of a box.
>
I only want to use uv mapping for the mask not the patterns that
generate the normals. In my example I had one box on top of another
box. I would like to be able to keep the same scale for both patterns
used to generate the normals for both boxes the same. But, one box
would use a mask to determine where the normals would show up at. This
technique will be used a more completicated model that I have. It is in
a mesh2 object with part of the part of the mesh2 uv mapped and the
other part not mapped at all. The part that is uv mapped needs to use a
mask to determine where a normal map will be used and the part that is
not uv mapped will use the same normal map. I need to keep the scale
the same so it looks the same across the model. From your statement
that does not sound possible.
P.S. Thanks for all the help. I am heading home from work now and will
pick this back up tomorrow morning.
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