POV-Ray : Newsgroups : povray.general : scaling problem using uv_mapping image_pattern : Re: scaling problem using uv_mapping image_pattern Server Time
3 Aug 2024 14:19:24 EDT (-0400)
  Re: scaling problem using uv_mapping image_pattern  
From: Eric Medlin
Date: 23 Mar 2004 17:22:05
Message: <eric.medlin-0DA88E.17220423032004@news.povray.org>
> Hmm, everything will work as expected if you use either uv-mapping for
> normals and pigments or you don't use it for either.  Otherwise, you will
> need to make adjustments anyway as uv-mapping depends on the object type,
> and not all objects' uv-vectors are as trivial as those of a box.
> 
I only want to use uv mapping for the mask not the patterns that 
generate the normals.  In my example I had one box on top of another 
box.  I would like to be able to keep the same scale for both patterns 
used to generate the normals for both boxes the same.  But, one box 
would use a mask to determine where the normals would show up at.  This 
technique will be used a more completicated model that I have.  It is in 
a mesh2 object with part of the part of the mesh2 uv mapped and the 
other part not mapped at all.  The part that is uv mapped needs to use a 
mask to determine where a normal map will be used and the part that is 
not uv mapped will use the same normal map.  I need to keep the scale 
the same so it looks the same across the model.  From your statement 
that does not sound possible.

P.S.  Thanks for all the help.  I am heading home from work now and will 
pick this back up tomorrow morning.


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