On 8 Jan 2005 04:43:40 -0500, ingo <ing### [at] tag povray org> wrote:
> Non-linear ray tracing
> with POV-Ray
http://news.povray.org/povray.binaries.animations/attachment/%3C3a70570b%40news.povray.org%3E/DEFORM.MPG
http://news.povray.org/povray.binaries.animations/attachment/%3C3a6f152e%40news.povray.org%3E/ONMIRROR.MPG
http://news.povray.org/povray.binaries.images/attachment/%3C3a782898%40news.povray.org%3E/chevy.jpg
It was all the time box{}/sphere{}/mesh{} internally and rays were "curved"
instead (segmented in fact but with parametrised accuracy).
ABX
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