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space_cadet wrote:
> Thanks, Chris. Thats a great idea, and I'll investigate as soon as I can.
>
> If I am able to identify a particular line of code thats the culprit, I'm
> still left with why that code would respond differently on the different
> platforms.
It is perfectly normal that in special cases like this (zero diameter
cylinder, torus with zero major radius) different compiles generate
different results (mostly due to different math library
implementations). As said it is simply expected that the user takes
care of using reasonable values in such places.
Note while you might suggest one compile handles such a case 'more
correctly' than another one this usually is pure luck.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 15 Oct. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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