POV-Ray : Newsgroups : povray.binaries.utilities : Optimisation of POVRay code : Re: Optimisation of POVRay code Server Time
26 Jun 2024 08:15:49 EDT (-0400)
  Re: Optimisation of POVRay code  
From: Defective
Date: 15 Nov 2000 02:51:09
Message: <elf41tkr79q176h6et1t7uro4hhn6a71na@4ax.com>
On 14 Nov 2000 07:44:26 -0500, Geoff Wedig
<wed### [at] darwinepbicwruedu> wrote:

>
>Well, since POV does this internally, turning all of that stuff into a
>single transform, it would only make a difference in the parsing, and
>parsing is fast enough that I don't think it's high on anyone's priorities
>(this coming from someone who does images with 2+ hour parses)
>

Actually...

I'm thinking along the lines of generating something I can read
myself.  my machines all parse faster than I do.  An example of the
problem would be my current project...I'm rendering all the parts I've
built for my truck.  The parts that mount to the box have all been
generated through much fiddling.  Now when I look at the code, I spend
a lot of time wading through the various rotations, translations and
additions and subtractions that have been used to place the bits and
pieces where I want them.  I've been cleaning up the individual
objects and it's taking me hours on some parts.  This should be
something that can be automated.

Defective O-O


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