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Bill Pragnell wrote:
>
> If I have a large high-ambient object with no_image, no_reflection and
> no_shadow, in Megapov it lights the scene nicely with radiosity. In POV-Ray
> 3.6, it provides no lighting at all unless I remove the no_image modifier
> (inconveniently making the light source visible).
MegaPOV splits the no_image flag (which affects both radiosity rays and
camera rays in official POV-Ray) into no_image and no_radiosity. This
is not affected by the #version directive at the moment. There is no
way the achieve the same effect in POV-Ray 3.6.
> Furthermore, optimal
> radiosity parameters under 3.6 render differently, indeed poorly, under
> Megapov (I have yet to find optimal parameters in the latter case!).
This seems very unlikely if you are not using any patches.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 15 Oct. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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