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David Burnett wrote:
>
> It's just a straight forward multiplication
> of each part of the original point by the results
> of the function, so for the example images its
> equivalent to...
>
> f_crackle(x*f_bozo(x,y,z), y*f_bozo(x,y,z), z*f_bozo(x,y,z))
>
> [...]
I don't think this is a very useful interpretation of a function as a
warp, even if it leads to interesting results in this case. The pattern
gets scaled by the value of the function - to imagine how this
influences a pattern seems quite difficult to me.
I think the most intuitive interpretation of a float function as a warp
would be the gradient - like it is used in the type 1 displace warp.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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