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jhu wrote:
> In some situations, yes. In real life, when you walk outdoors, things don't
> have a blue tint.
That's not right. The blue tint you observe would also occurs in real
life. The reason why you find it unnatural is that you designed the
scene (textures, lighting etc.) to look natural without radiosity and
expect it to look the same with it. This does not work.
You have the no_radiosity flag in MegaPOV to exclude certain objects
from radiosity calculation but this is just a artistic feature without a
physical background. If you want your render to look realistic you
should design the scene to look this way with radiosity and with sky.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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