POV-Ray : Newsgroups : povray.general : Displacement via Isosurface : Re: Displacement via Isosurface Server Time
1 Aug 2024 04:12:50 EDT (-0400)
  Re: Displacement via Isosurface  
From: Christoph Hormann
Date: 14 Apr 2006 14:45:03
Message: <e1oqg3$3mk$1@chho.imagico.de>
McHannemann wrote:
> Hello everyone,
> 
> I have a question:
> I would like to do the following,
> I have a Mesh with a displacement map(UV-Mapped in Z-Brush),
> I want to use it with the mesh as a isosurface and the texture
> as function, how is it done?

You are mixing things up here.  A mesh is a geometry made of small 
planar facets.  An isosurface is a geometry defined by an implicit 
function.  There is no reasonable way of these getting together.

Christoph

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