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McHannemann wrote:
> Hello everyone,
>
> I have a question:
> I would like to do the following,
> I have a Mesh with a displacement map(UV-Mapped in Z-Brush),
> I want to use it with the mesh as a isosurface and the texture
> as function, how is it done?
You are mixing things up here. A mesh is a geometry made of small
planar facets. An isosurface is a geometry defined by an implicit
function. There is no reasonable way of these getting together.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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