Warp wrote:
>
> After playing with it a bit (with povray 3.6; it doesn't really need
> megapov per se) I got something which perhaps resembles a bit more (but
> not completely) the original:
>
> http://warp.povusers.org/sponza.jpg
>
That looks quite reasonable for a straight away render of a converted
scene. What has to be said however is that competitions of the type
"supplying a scene designed with application X and having programs
compete how well they render this scene" is not a good estimate for
renderer abilities in general - it just benchmarks the conversion
programs and how close the abilities of the renderer match the
requirements of application X and the scene (in this case indirect
illumination of bump mapped meshes).
For an unbiased comparison the rendering problem would have to be
described in a more generic way - and in this case this would of course
be as much a modeling competition as a rendering one.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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